Vulkan, the new graphics API to replace OpenGL and OpenCL in one fell swoop holds great promise. But It seems that adoption of this new technology is slow. It has been 6 months already and only a few tutorials, examples and projects have emerged that claim Vulkan support.
Since parts of what OctoMY™ will do requires enormous amounts of compute power, I have decided to explore the possibility of using Vulkan in OctoMY™. I am thinking avbout porting the smallpt path tracer (similar to a raytracer but more realistic at the expense of requiring more compute time) project to Vulkan. I might also look at smallptGPU and smallptGPU2 which is a port of smallpt for OpenCL for inspiration.
In the case that I ever get there, the project will be called smallptVulkan.